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×36,00 €
Expansão – Necessitas de ter o jogo base Catan para jogar.
Esgotado
Esgotado
One of the most interesting new features of Seafarers is the fact that starting with this expansion, the creation of the initial scenario, which was already very diverse in the original game, becomes something even more varied, because Catan will no longer forever be a single island, but can become a whole archipelago of small islands. To move between these islands and access all the territories, we will have another basic innovation, ships. Each player will have fifteen ships that they can combine with their normal roads to move around the board. In addition, you will always have the option to move the last of your ships placed on an unfinished sea route between two locations or cities, to change your strategy. These combined ship and road routes serve to qualify to be the holder of the Great Trade Route card and the two victory points it awards.
Another of the great new features of Catan Seafarers are the pirates, who join the thieves in disrupting the players’ movements. The pirates are placed at the beginning of the game in a hex agreed upon by all players, and each time a roll of seven appears on the game dice, the player can choose to move the thieves or the pirates. If he decides for the pirates, he may buy a card from a player who has a ship adjacent to the hex where the pirates are placed.
The latest new feature in Catan Seafarers rules are the gold mines, which provide players adjacent to them with a special resource that can be traded for any other resource.
In addition to all these new rules, the game includes eleven pre-generated scenarios in which we will have different settings and objectives. Each of these scenarios instructs us on how to set the terrain, which figures are available and in what quantity, and whether there are special victory points in the scenario. Many of these scenarios will grant victory points for accessing certain territories, so we will have to build ships to get there, and so some scenarios will increase the number of victory points needed to win the game above the traditional ten points.
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